Winning blow: queen to c4 (e2·3)
c9-26090naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen e2, rook g1 b3, bishop a5, knight h1 g4, pawn c2 d2 g2 f3 h3 e4 b5.
Black: king c7, queen g6, rook b6 h8, bishop e7 a8, knight c4 d8, pawn h4 c5 e5 f6 a7 d7.
14 white and 14 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 2 points of material (35 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c7.
It is White to move on move 24, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qxc4 Ne6 25. Ra3 Nf4 26. Ne3 Qg8 27. Bxb6+
Why it works
- Great move! queen to c4 keeps the pressure (+3.3).
- rook to a3 develops smoothly.
- A natural move: knight to e3.
- Best move. bishop to b6 is exactly what the engine plays (+3.4).
- You win a piece — the rook.
- If instead Ne6, then Ra3 and you win the knight.
Move by move
- 24. Qxc4 — queen to c4 (capture)
- Ne6 — knight to e6
- 25. Ra3 — rook to a3
- Nf4 — knight to f4
- 26. Ne3 — knight to e3
- Qg8 — queen to g8
- 27. Bxb6+ — bishop to b6 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #802.
SP-802 · BastionScout — A knight on the a- or h-file, king on c or f — the mirror twin lands here as well.
The king starts on c1, the rooks on b1 and g1, the queen on d1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the BastionScout family; read right to left it becomes position 151.
The engine's main line opens with e3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #802Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-802
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