Winning blow: bishop to a6 (e2·2)
c9-26143naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, rook c8, bishop e1 e2, knight c7, pawn h2 e3 d4 f4 g5.
Black: king b7, rook g2 b8, bishop a4, knight e6, pawn h3 g6 a7 f7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 1 points of material (19 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on b7.
It is White to move on move 32, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a.
White hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Ba6+ Kb6 33. Rxb8+ Kxc7 34. Rb7+ Kd6 35. Rxf7
Why it works
- Great move! bishop to a6 keeps the pressure (+2.5).
- Well found: rook to b8 (+2.7).
- Strong! rook to b7 is the sharp choice (+2.8).
- Best move. rook to f7 is exactly what the engine plays (+2.8).
- You win a piece — the rook.
- If instead Kb6, then Rxb8+ and you win the rook.
Move by move
- 32. Ba6+ — bishop to a6 with check
- Kb6 — king to b6
- 33. Rxb8+ — rook to b8 (capture) with check
- Kxc7 — king to c7 (capture)
- 34. Rb7+ — rook to b7 with check
- Kd6 — king to d6
- 35. Rxf7 — rook to f7 (capture)
Types in this puzzle
Skewer
A line attack forces the valuable piece to move, exposing the one behind it.
A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
About this position
These pieces come from starting position #504.
SP-504 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 557.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 8 of 100 — class D — largest edge. Engine evaluation of the starting position: +45 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #504Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-504
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