Winning blow: rook to d6 (d1·11)
c9-26455naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, rook d1, knight c4 b5, pawn c2 h2 b3 a4 e6.
Black: king a6, rook d6 e7, bishop g8, knight c6, pawn a5 g6 b7 h7.
9 white and 9 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
Black are ahead by 4 points of material (16 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on a6.
It is White to move on move 33, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: g.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Rxd6 h5 34. Nd4 Re8 35. Nxc6 bxc6 36. Rxc6+
Why it works
- Great move! rook to d6 keeps the pressure (+5.0).
- Spot on — knight to d4 (+4.4).
- Precise: knight to c6 is the top choice (+4.4).
- Best move. rook to c6 is exactly what the engine plays (+4.0).
- You win a piece — the rook.
- If instead h5, then Nd4 and you win the rook.
Move by move
- 33. Rxd6 — rook to d6 (capture)
- h5 — pawn to h5
- 34. Nd4 — knight to d4
- Re8 — rook to e8
- 35. Nxc6 — knight to c6 (capture)
- bxc6 — pawn to c6 (capture)
- 36. Rxc6+ — rook to c6 (capture) with check
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
About this position
These pieces come from starting position #861.
SP-861 · RampartGuard — King pushed to the b- or g-file, knights off the edges — 144 positions here.
The king starts on b1, the rooks on a1 and e1, the queen on h1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 104.
The engine's main line opens with a4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #861Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-861
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