Winning blow: bishop to c4 (f1·3)
c9-26570naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h4, bishop f1, pawn a2 f2 g2.
Black: king f7, queen e7, rook f8, knight e8, pawn b4 a7 b7 h7.
6 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
Black are ahead by 6 points of material (15 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f7.
It is White to move on move 30, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: b, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Bc4+ Qe6 31. Qxh7+ Ng7 32. Bxe6+ Kxe6 33. Qxg7
Why it works
- Great move! bishop to c4 keeps the pressure (+6.0).
- Spot on — queen to h7 (+6.2).
- Strong! bishop to e6 is the sharp choice (+6.0).
- Best move. queen to g7 is exactly what the engine plays (+6.2).
- You win a piece — the queen.
- If instead Qe6, then Qxh7+ and you stay on top.
Move by move
- 30. Bc4+ — bishop to c4 with check
- Qe6 — queen to e6
- 31. Qxh7+ — queen to h7 (capture) with check
- Ng7 — knight to g7
- 32. Bxe6+ — bishop to e6 (capture) with check
- Kxe6 — king to e6 (capture)
- 33. Qxg7 — queen to g7 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #134.
SP-134 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on g1, the rooks on b1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartScout family; read right to left it becomes position 822.
The engine's main line opens with c4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #134Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-134
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads