♚Open in the app

Attack on the uncastled king: pawn to b6 (c5·24)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Uncastled king: the enemy king is stuck in the centre — punish it before it castles.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, rook c1 h1, bishop b1 a5, knight d5, pawn a2 e2 f2 g2 c4 h4 c5.

Black: king d8, rook c8 h8, bishop f7, knight f6 f8, pawn d4 b6 a7 d7 e7 g7 h7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 12.

The position in numbers

Material is level — 26 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on d8.

It is White to move on move 12, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, d.

White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

12. cxb6 axb6 13. Bxb6+ Ke8 14. Nc7+ Rxc7 15. Bxc7

Why it works

  • Great move! pawn to b6 keeps the pressure (+3.9).
  • Well found: bishop to b6 (+3.8).
  • Precise: knight to c7 is the top choice (+3.7).
  • Great move! bishop to c7 keeps the pressure (+4.0).
  • You win a piece — the rook.
  • If instead axb6, then Bxb6+ and you stay on top.

Move by move

  • 12. cxb6 — pawn to b6 (capture)
  • axb6 — pawn to b6 (capture)
  • 13. Bxb6+ — bishop to b6 (capture) with check
  • Ke8 — king to e8
  • 14. Nc7+ — knight to c7 with check
  • Rxc7 — rook to c7 (capture)
  • 15. Bxc7 — bishop to c7 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Uncastled king

The king lingered in the middle — punish the delay.

Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.

About this position

These pieces come from starting position #680.

SP-680 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on d1, the rooks on c1 and h1, the queen on a1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 477.

The engine's main line opens with Nf3, bringing the knight out to f3.

Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #680

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-680

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: