Winning blow: rook to d3 (g3)
c9-26642naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1420 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, queen f7, rook f2 g3, pawn a2 d2 h2 b3 c3 g5.
Black: king d6, queen h4, rook g6 b8, pawn b5 c5 e6 a7 h7.
10 white and 9 black pieces are on the board; the puzzle position arises after move 28.
The position in numbers
White are ahead by 1 points of material (25 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on d6.
It is White to move on move 28, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: e.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
28. Rd3+ Qd4 29. cxd4
Why it works
- Great move! rook to d3 keeps the pressure (+11.1).
- Well found: pawn to d4 (#15).
- You win a piece — the queen.
- If instead Qd4, then cxd4 and you win the queen.
Move by move
- 28. Rd3+ — rook to d3 with check
- Qd4 — queen to d4
- 29. cxd4 — pawn to d4 (capture)
Types in this puzzle
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #589.
SP-589 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.
The king starts on e1, the rooks on b1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 280.
The engine's main line opens with f3.
Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #589Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-589
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