Mate in 3: rook to f6 (f7)
c9-26643naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen a8, rook f7, knight a1 d3, pawn a2 b2 g2 h4.
Black: king b6, queen c7, pawn a5 b5 h7.
9 white and 5 black pieces are on the board; the puzzle position arises after move 34.
The position in numbers
White are ahead by 12 points of material (24 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on b6.
It is White to move on move 34, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, d, e, f — natural highways for the rooks and queen.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
34. Rf6+ Qd6 35. Qb8+ Kc6 36. Rxd6#
Why it works
- Best move. rook to f6 is exactly what the engine plays (#2).
- Spot on — queen to b8 (#1).
- Precise: rook to d6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Qd6, then Qb8+ and you stay on top.
Move by move
- 34. Rf6+ — rook to f6 with check
- Qd6 — queen to d6
- 35. Qb8+ — queen to b8 with check
- Kc6 — king to c6
- 36. Rxd6# — rook to d6 (capture) and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #358.
SP-358 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on b1 and e1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 310.
The engine's main line opens with f3.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +46 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #358Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-358
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