Mate in 3: queen to h7 (g8)
c9-26925naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen g8, rook d1 g1, bishop a1 e2, knight f6, pawn d2 h2 a3 b3 e3 c4 g4.
Black: king e7, queen b8, rook c8, bishop f8, pawn b4 c5 e5 a6 e6.
14 white and 9 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 13 points of material (35 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on e7.
It is White to move on move 21, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qh7+ Bg7 22. Qxg7+ Kd8 23. Qd7#
Why it works
- Great move! queen to h7 keeps the pressure (#2).
- Spot on — queen to g7 (#1).
- Precise: queen to d7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Bg7, then Qxg7+ and you win the bishop.
Move by move
- 21. Qh7+ — queen to h7 with check
- Bg7 — bishop to g7
- 22. Qxg7+ — queen to g7 (capture) with check
- Kd8 — king to d8
- 23. Qd7# — queen to d7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #578.
SP-578 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on c1 and g1, the queen on b1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 279.
The engine's main line opens with c4.
Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +56 centipawns for White (depth 46, 400 000 000 nodes).
In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).
Explore position #578Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-578
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