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Winning blow: pawn to e5 (f4·21)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, queen h2, rook d1 h1, bishop b5, knight f1, pawn a2 d2 e2 b4 f4 c5.

Black: king f8, queen e6, rook d8 g8, bishop e5 a8, knight c8, pawn d4 d5 h6 a7 f7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 2 points of material (31 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e1, the black king on f8.

It is White to move on move 18, with 31 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: h.

Black hold the bishop pair, an edge in open lines. The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. fxe5 a6 19. Bd3 Na7 20. Qxh6+ Qxh6 21. Rxh6

Why it works

  • Great move! pawn to e5 keeps the pressure (+3.1).
  • bishop to d3 develops smoothly.
  • Precise: queen to h6 is the top choice (+3.3).
  • Great move! rook to h6 keeps the pressure (+3.2).
  • You win a piece — the queen.
  • If instead a6, then Bd3 and you win the bishop.

Move by move

  • 18. fxe5 — pawn to e5 (capture)
  • a6 — pawn to a6
  • 19. Bd3 — bishop to d3
  • Na7 — knight to a7
  • 20. Qxh6+ — queen to h6 (capture) with check
  • Qxh6 — queen to h6 (capture)
  • 21. Rxh6 — rook to h6 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #272.

SP-272 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.

The king starts on e1, the rooks on d1 and g1, the queen on h1.

The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.

The setup belongs to the ThroneGuard family; read right to left it becomes position 591.

The engine's main line opens with g3.

Morozov Balance Index: 1 of 100 — class D — largest edge. Engine evaluation of the starting position: +58 centipawns for White (depth 42, 400 000 000 nodes).

In 50 self-play games White scored 62.0% (95% CI 48.2–74.1%).

Explore position #272

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-272

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