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Winning blow: queen to g5 (h5·4)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e2, queen h5, knight d3, pawn a2 b2 c2 d2 f2 e3 h6.

Black: king e7, queen h8, rook g5, knight c6, pawn d5 a6 e6 b7 d7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 4 points of material (19 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e2, the black king on e7.

It is White to move on move 22, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qxg5+ Qf6 23. Qxf6+ Kxf6 24. Nc5 Nd8 25. Nxd7+

Why it works

  • Great move! queen to g5 keeps the pressure (+2.2).
  • A brilliant blow: queen to f6, and you stand better (+2.5).
  • Strong! knight to c5 is the sharp choice (+2.4).
  • Great move! knight to d7 keeps the pressure (+2.8).
  • You win a piece — the queen.
  • If instead Qf6, then Qxf6+ and you win the queen.

Move by move

  • 22. Qxg5+ — queen to g5 (capture) with check
  • Qf6 — queen to f6
  • 23. Qxf6+ — queen to f6 (capture) with check
  • Kxf6 — king to f6 (capture)
  • 24. Nc5 — knight to c5
  • Nd8 — knight to d8
  • 25. Nxd7+ — knight to d7 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

About this position

These pieces come from starting position #477.

SP-477 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on a1 and f1, the queen on h1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 680.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 55 of 100 — class B — balanced. Engine evaluation of the starting position: +25 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #477

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-477

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