Winning blow: knight to a3 (c2·3)
c9-27046naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen c4, rook e1, knight c2 d5, pawn a2 d2 g2 h2 f3 c6.
Black: king d8, queen f7, rook h8, bishop c7, knight a3 b8, pawn a5 e5 f6 g7 h7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen. Half-open for White: e.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Nxa3 Qe6 23. Nb5 Qxc6 24. Qxc6 Nxc6 25. Ndxc7
Why it works
- Great move! knight to a3 keeps the pressure (+4.7).
- knight to b5 develops smoothly.
- Precise: queen to c6 is the top choice (+4.9).
- Best move. knight to c7 is exactly what the engine plays (+5.0).
- You win a piece — the queen.
- If instead Qe6, then Nb5 and you win the knight.
Move by move
- 22. Nxa3 — knight to a3 (capture)
- Qe6 — queen to e6
- 23. Nb5 — knight to b5
- Qxc6 — queen to c6 (capture)
- 24. Qxc6 — queen to c6 (capture)
- Nxc6 — knight to c6 (capture)
- 25. Ndxc7 — knight to c7 (capture)
Types in this puzzle
Trapped piece
The attacked piece has no safe square — it is caught.
Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #262.
SP-262 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on b1 and h1, the queen on g1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 598.
The engine's main line opens with f3.
Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 43, 400 000 000 nodes).
In 50 self-play games White scored 56.0% (95% CI 42.3–68.8%).
Explore position #262Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-262
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