Winning blow: queen to a7 (a5·7)
c9-27179naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen a5, rook e1, bishop a1 f1, knight f2, pawn a2 c2 d2 e2 g2 h2 b3 f4.
Black: king c8, queen g8, rook d8 e8, bishop c1 a8, knight h8, pawn e5 f6 g6 a7 b7 c7 d7 h7.
14 white and 15 black pieces are on the board; the puzzle position arises after move 9.
The position in numbers
Black are ahead by 5 points of material (31 against 36; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on c8.
It is White to move on move 9, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
9. Qxa7 d6 10. Qxa8+ Kd7 11. Qa4+ Ke7 12. Kxc1
Why it works
- Great move! queen to a7 keeps the pressure (+4.2).
- Spot on — queen to a8 (+4.4).
- Precise: queen to a4 is the top choice (+4.4).
- Best move. king to c1 is exactly what the engine plays (+4.2).
- You win a piece — the bishop.
- If instead d6, then Qxa8+ and you win the bishop.
Move by move
- 9. Qxa7 — queen to a7 (capture)
- d6 — pawn to d6
- 10. Qxa8+ — queen to a8 (capture) with check
- Kd7 — king to d7
- 11. Qa4+ — queen to a4 with check
- Ke7 — king to e7
- 12. Kxc1 — king to c1 (capture)
Types in this puzzle
Early queen raid
From an odd starting square the queen raids before defences exist.
The early queen raid: from an odd starting square the queen bursts into the game before any defense exists. In classical chess an early queen sortie gets punished, but in Chess960 it sometimes hits squares that literally no one can defend. The sign: within a move or two the queen reaches an unprotected pawn or piece near the enemy king. First check whether the queen can be chased with tempo — otherwise the raid just loses time.
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
About this position
These pieces come from starting position #354.
SP-354 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and e1, the queen on g1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the ThroneScout family; read right to left it becomes position 311.
The engine's main line opens with f4.
Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 53, 400 000 000 nodes).
Explore position #354Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-354
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