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Winning blow: bishop to g5 (e3·8)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g6, rook f1, bishop e3 h7, pawn f2 g2 h2 f3 a4 b5.

Black: king e7, queen c4, rook a8 h8, bishop f6, pawn g5 b6 d6 e6 a7 d7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

Black are ahead by 2 points of material (26 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on e7.

It is White to move on move 22, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: d, e.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Bxg5 Raf8 23. Qg7+ Ke8 24. Bg6+ Kd8 25. Bxf6+

Why it works

  • Great move! bishop to g5 keeps the pressure (+5.1).
  • Well found: queen to g7 (+5.4).
  • Strong! bishop to g6 is the sharp choice (+5.6).
  • Best move. bishop to f6 is exactly what the engine plays (+5.6).
  • You win a piece — the bishop.
  • If instead Raf8, then Qg7+ and you stay on top.

Move by move

  • 22. Bxg5 — bishop to g5 (capture)
  • Raf8 — rook to f8
  • 23. Qg7+ — queen to g7 with check
  • Ke8 — king to e8
  • 24. Bg6+ — bishop to g6 with check
  • Kd8 — king to d8
  • 25. Bxf6+ — bishop to f6 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

X-ray

A long-range piece acts through an enemy piece on the same line.

An X-ray lets a long-range piece act through an enemy piece standing on the same line — its power shines straight through. The square behind looks safe or defended, and that illusion is exactly what the tactic exploits. Check your rooks, bishops and queens: is a key square or a target hiding behind an enemy piece on their line? When counting captures on a square, include the X-ray attackers — they join the fight the moment the line opens.

About this position

These pieces come from starting position #885.

SP-885 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on e1, the rooks on a1 and f1, the queen on b1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The second rank carries 2 pawns with no defender at all: g2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 74.

The engine's main line opens with Nf3, bringing the knight out to f3.

Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).

In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).

Explore position #885

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-885

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