Winning blow: pawn to g3 (h2·14)
c9-27633naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, rook d1, bishop d3, knight f2 d7, pawn b2 c2 h2 a5 e5.
Black: king c8, queen g3, rook a8, bishop g6 e7, knight h8, pawn g4 a6 e6 b7 c7.
10 white and 11 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 9 points of material (19 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c8.
It is White to move on move 26, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: g.
Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. hxg3 Bxd3 27. Rxd3 Nf7 28. Nxg4 b5 29. axb6
Why it works
- Great move! pawn to g3 keeps the pressure (+1.8).
- Well found: rook to d3 (+2.0).
- Precise: knight to g4 is the top choice (+2.1).
- Best move. pawn to b6 is exactly what the engine plays (+2.2).
- You win a piece — the queen.
- If instead Bxd3, then Rxd3 and you win the queen.
Move by move
- 26. hxg3 — pawn to g3 (capture)
- Bxd3 — bishop to d3 (capture)
- 27. Rxd3 — rook to d3 (capture)
- Nf7 — knight to f7
- 28. Nxg4 — knight to g4 (capture)
- b5 — pawn to b5
- 29. axb6 — pawn to b6 (capture)
Types in this puzzle
Overload
One defender guards two things — it cannot do both jobs.
Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #938.
SP-938 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on b1, the rooks on a1 and c1, the queen on g1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 21.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +46 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #938Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-938
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