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Winning blow: queen to d7 (c7·2)

Shuffle Rating 1430Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1430 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen c7, bishop c5, knight e8, pawn a2 c2 e2 h4 g5.

Black: king e6, queen f6, rook b4, bishop g8, knight c4, pawn d2 c6 a7 d7 h7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 5 points of material (20 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on e6.

It is White to move on move 24, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: d.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Qxd7+ Kxd7 25. Nxf6+ Ke6 26. Bxb4 Bf7 27. Nxh7

Why it works

  • Brilliant! The queen on d7 is a sacrifice that works — you are winning (+3.2).
  • Well found: knight to f6 (+3.3).
  • Strong! bishop to b4 is the sharp choice (+3.5).
  • Best move. knight to h7 is exactly what the engine plays (+3.4).
  • You win a piece — the queen.
  • If instead Kxd7, then Nxf6+ and you stay on top.

Move by move

  • 24. Qxd7+ — queen to d7 (capture) with check
  • Kxd7 — king to d7 (capture)
  • 25. Nxf6+ — knight to f6 (capture) with check
  • Ke6 — king to e6
  • 26. Bxb4 — bishop to b4 (capture)
  • Bf7 — bishop to f7
  • 27. Nxh7 — knight to h7 (capture)

Types in this puzzle

Deflection

Force the defender away from its duty — then strike what it guarded.

Deflection forces the guard to leave its post: a sacrifice or exchange drags it away from the piece or square it protects. First find the critical defender — the piece whose absence makes the mate or the material win possible. Then find the move it cannot ignore, which is usually a capture. Do not be stingy: if removing the guard wins the queen or mates, the sacrifice pays for itself many times over.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

About this position

These pieces come from starting position #478.

SP-478 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on a1 and e1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 676.

The engine's main line opens with Nc3, bringing the knight out to c3.

Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #478

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-478

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