Winning blow: knight to b7 (a5·4)
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The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1700 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen c3, rook a1 f1, bishop g1, knight a3 a5, pawn a2 b2 c2 h3 f4 e5.
Black: king d8, queen e8, rook a8 f8, bishop g8 h8, knight c8, pawn e4 d5 g5 e6 a7 f7 h7.
13 white and 14 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on d8.
It is White to move on move 16, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, g.
Black hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Nb7+ Ke7 17. Qc5+ Kd7 18. Nb5 Qd8 19. Nxd8
Why it works
- Great move! knight to b7 keeps the pressure (+7.6).
- Well found: queen to c5 (+7.7).
- Strong! knight to b5 is the sharp choice (+7.9).
- Best move. knight to d8 is exactly what the engine plays (+8.1).
- You win a piece — the queen.
- If instead Ke7, then Qc5+ and you stay on top.
Move by move
- 16. Nb7+ — knight to b7 with check
- Ke7 — king to e7
- 17. Qc5+ — queen to c5 with check
- Kd7 — king to d7
- 18. Nb5 — knight to b5
- Qd8 — queen to d8
- 19. Nxd8 — knight to d8 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
About this position
These pieces come from starting position #463.
SP-463 · ThroneGuard — A central king (d or e) and two knights tucked onto inner files: the family that holds the standard array, SP-518.
The king starts on d1, the rooks on a1 and f1, the queen on e1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 688.
The engine's main line opens with g3.
Morozov Balance Index: 13 of 100 — class D — largest edge. Engine evaluation of the starting position: +41 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #463Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-463
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