Winning blow: bishop to d3 (f1·4)
c9-27676naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g3, rook a1, bishop f1, pawn g2 a4 b4 h4.
Black: king h7, queen a7, rook a8, knight f6, pawn h5 b6 h6 f7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
Material is level — 21 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on h1, the black king on h7.
It is White to move on move 33, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): c, d, e — natural highways for the rooks and queen. Half-open for White: f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. Bd3+ Kh8 34. Qe5 Kg8 35. Qxf6
Why it works
- Great move! bishop to d3 keeps the pressure (+5.7).
- Well found: queen to e5 (+6.1).
- Precise: queen to f6 is the top choice (+6.1).
- You win a piece — the knight.
- If instead Kh8, then Qe5 and you stay on top.
Move by move
- 33. Bd3+ — bishop to d3 with check
- Kh8 — king to h8
- 34. Qe5 — queen to e5
- Kg8 — king to g8
- 35. Qxf6 — queen to f6 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
About this position
These pieces come from starting position #134.
SP-134 · RampartScout — The king starts on b or g while a knight begins on the a- or h-file — the smallest family.
The king starts on g1, the rooks on b1 and h1, the queen on d1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the RampartScout family; read right to left it becomes position 822.
The engine's main line opens with c4.
Morozov Balance Index: 65 of 100 — class B — balanced. Engine evaluation of the starting position: +22 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #134Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-134
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