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Winning blow: bishop to g3 (h4·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen e8, rook c1 g1, bishop h1 h4, pawn b2 d2 e2 h2.

Black: king c7, queen a2, rook a8, bishop h8, knight c2 b6, pawn f5 c6 b7 d7 e7 h7.

10 white and 12 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Material is level — 29 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d1, the black king on c7.

It is White to move on move 18, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): a, g — natural highways for the rooks and queen. Half-open for White: c, f.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bg3+ f4 19. Bxf4+ e5 20. Bxe5+ Bxe5 21. Qxe5+

Why it works

  • Great move! bishop to g3 keeps the pressure (+4.5).
  • Well found: bishop to f4 (+4.8).
  • Strong! bishop to e5 is the sharp choice (+4.6).
  • Great move! queen to e5 keeps the pressure (+4.8).
  • You reach a winning position (+4.8).
  • If instead f4, then Bxf4+ and you stay on top.

Move by move

  • 18. Bg3+ — bishop to g3 with check
  • f4 — pawn to f4
  • 19. Bxf4+ — bishop to f4 (capture) with check
  • e5 — pawn to e5
  • 20. Bxe5+ — bishop to e5 (capture) with check
  • Bxe5 — bishop to e5 (capture)
  • 21. Qxe5+ — queen to e5 (capture) with check

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

About this position

These pieces come from starting position #267.

SP-267 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on c1, the rooks on b1 and g1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, h2.

The setup belongs to the BastionScout family; read right to left it becomes position 593.

The engine's main line opens with f4.

Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 42, 400 000 000 nodes).

Explore position #267

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-267

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