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Winning blow: pawn to b6 (b5·7)

Shuffle Rating 1390Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1390 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen d6, rook h1 b2, bishop g2, knight d3 h3, pawn a4 e4 b5.

Black: king g8, queen a7, rook h5 g7, bishop h4, knight d2 e6, pawn g3 a5 g6.

10 white and 10 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Material is level — 31 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is White to move on move 30, with 7 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): c, d, f, h — natural highways for the rooks and queen. Half-open for White: g.

The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. b6 Qd7 31. Qxd7 Rxd7 32. b7 Rxb7 33. Rxb7

Why it works

  • Great move! pawn to b6 keeps the pressure (+3.0).
  • Well found: queen to d7 (+3.5).
  • A natural move: pawn to b7.
  • Great move! rook to b7 keeps the pressure (+3.5).
  • You win a piece — the queen.
  • If instead Qd7, then Qxd7 and you win the queen.

Move by move

  • 30. b6 — pawn to b6
  • Qd7 — queen to d7
  • 31. Qxd7 — queen to d7 (capture)
  • Rxd7 — rook to d7 (capture)
  • 32. b7 — pawn to b7
  • Rxb7 — rook to b7 (capture)
  • 33. Rxb7 — rook to b7 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Blocking save

Block the check with tempo — and turn the game around.

The blocking save: you interpose a piece against the check — not passively, but with tempo, so the blocker creates a threat of its own. Such a block turns defense into attack. Whenever you are checked, compare all three replies — capture, move the king, interpose — and among the interpositions hunt for the one that counterattacks. The mistake is automatically stepping aside with the king when an active block would have turned the game around.

About this position

These pieces come from starting position #394.

SP-394 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on b1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the RampartGuard family; read right to left it becomes position 757.

The engine's main line opens with c4.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #394

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-394

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