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Winning blow: queen to e5 (h2·2)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h2, rook e1 f1, bishop d1, knight c3, pawn b2 c2 g2 a3 d3 e4 h4.

Black: king g8, queen h7, rook d8 f8, bishop d7, knight e5 b6, pawn c5 f5 h5 a7 b7 g7.

13 white and 13 black pieces are on the board; the puzzle position arises after move 14.

The position in numbers

Black are ahead by 2 points of material (32 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 14, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

14. Qxe5 c4 15. Nd5 Nxd5 16. Qxd5+ Kh8 17. Qxc4

Why it works

  • Great move! queen to e5 keeps the pressure (+3.5).
  • knight to d5 develops smoothly.
  • Precise: queen to d5 is the top choice (+3.3).
  • Best move. queen to c4 is exactly what the engine plays (+3.6).
  • You win a piece — the knight.
  • If instead c4, then Nd5 and you win the knight.

Move by move

  • 14. Qxe5 — queen to e5 (capture)
  • c4 — pawn to c4
  • 15. Nd5 — knight to d5
  • Nxd5 — knight to d5 (capture)
  • 16. Qxd5+ — queen to d5 (capture) with check
  • Kh8 — king to h8
  • 17. Qxc4 — queen to c4 (capture)

Types in this puzzle

Overload

One defender guards two things — it cannot do both jobs.

Overloading exploits a defender with two jobs at once — guarding a piece and covering a mating square, for instance. It cannot do both: your first strike forces it to handle one duty and abandon the other. Find the overworked piece by asking what happens to each of its charges if it gets distracted. Then hit one target and collect the other — an overloaded defender only pretends to defend.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #85.

SP-85 · BastionScout — A c- or f-file king with at least one knight out on the edge.

The king starts on f1, the rooks on e1 and g1, the queen on h1.

Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 874.

The engine's main line opens with h4.

Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: +8 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #85

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-85

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