Mate in 3: queen to e8 (h8)
c9-28112naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
Position on the board
White: king d2, queen h8, rook b1, bishop c6, pawn a2 c2 h2 d3 b4.
Black: king b8, queen e8, knight a4, pawn c7 h7.
9 white and 5 black pieces are on the board; the puzzle position arises after move 34.
Solution & explanation
Main line
34. Qxe8+ Ka7 35. Qa8+ Kb6 36. Qb7#
Why it works
- Best move. queen to e8 is exactly what the engine plays (#2).
- Spot on — queen to a8 (#1).
- Precise: queen to b7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Ka7, then Qa8+ and you win the queen.
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #379.
SP-379 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and d1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, e2.
The setup belongs to the BastionScout family; read right to left it becomes position 289.
The engine's main line opens with f4.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #379Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-379
Similar puzzles
Free, no ads · Android 8.0+ · coming soon to Google Play