Winning blow: pawn to e4 (f3·18)
c9-28124naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1560 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g3, rook h1 f7, bishop c4 g5, pawn c2 f3 g4 b6.
Black: king b8, rook e2, knight e4, pawn a4.
9 white and 4 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 11 points of material (20 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g3, the black king on b8.
It is White to move on move 31, with 4 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 4 pawns, Black 1. Files fully open (no pawns of either colour): d, e, h — natural highways for the rooks and queen. Half-open for White: a.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. fxe4 Rh2 32. Rxh2 a3 33. Rh8#
Why it works
- Best move. pawn to e4 is exactly what the engine plays (#2).
- Spot on — rook to h2 (#1).
- Precise: rook to h8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Rh2, then Rxh2 and you win the rook.
Move by move
- 31. fxe4 — pawn to e4 (capture)
- Rh2 — rook to h2
- 32. Rxh2 — rook to h2 (capture)
- a3 — pawn to a3
- 33. Rh8# — rook to h8 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #526.
SP-526 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.
The king starts on d1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 532.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #526Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-526
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