Winning blow: knight to e1 (d3·5)
c9-28207naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1750 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b3, queen f4, rook h1, knight f2 d3, pawn a4 c4 b5 h5.
Black: king e8, queen g2, rook g8, bishop e6, knight g5, pawn d4 a5 d6 b7 e7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
Black are ahead by 1 points of material (24 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b3, the black king on e8.
It is White to move on move 32, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen. Half-open for White: d, e.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Ne1 Nh3 33. Nxg2 Nxf4 34. Nxf4
Why it works
- Great move! knight to e1 keeps the pressure (+3.3).
- A brilliant blow: knight to g2, and you stand better (+2.9).
- Strong! knight to f4 is the sharp choice (+3.2).
- You win a piece — the queen.
- If instead Nh3, then Nxg2 and you win the queen.
Move by move
- 32. Ne1 — knight to e1
- Nh3 — knight to h3
- 33. Nxg2 — knight to g2 (capture)
- Nxf4 — knight to f4 (capture)
- 34. Nxf4 — knight to f4 (capture)
Types in this puzzle
Queen trap
The strongest piece ventures too far — and cannot come back.
A queen trap catches the strongest piece after it ventures too far and finds no way home. The usual story is a queen grabbing a distant pawn — the classic poisoned pawn. The warning signs: the queen has few retreat squares, and enemy minor pieces cut them off one by one, gaining tempo with every move. Before your queen snacks on a pawn in enemy territory, count her escape routes — fewer than two means stay home.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #391.
SP-391 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on b1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionGuard family; read right to left it becomes position 754.
The engine's main line opens with b3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 41, 400 000 000 nodes).
Explore position #391Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-391
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