Winning blow: queen to f5 (c8·3)
c9-28414naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1790 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c8, rook d1 f1, bishop f2, knight h8, pawn a2 g2 h3.
Black: king d5, queen d3, rook b2 c6, knight f6, pawn c4 h4 a7 c7 g7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 1 points of material (28 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on d5.
It is White to move on move 32, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 3 pawns, Black 5. Files fully open (no pawns of either colour): b, d, e, f — natural highways for the rooks and queen. Half-open for White: c.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qf5+ Kd6 33. Rfe1 Re2 34. Rxd3+
Why it works
- Great move! queen to f5 keeps the pressure (#7).
- rook to e1 develops smoothly.
- Strong! rook to d3 is the sharp choice (#5).
- You win a piece — the queen.
- If instead Kd6, then Rfe1 and you stay on top.
Move by move
- 32. Qf5+ — queen to f5 with check
- Kd6 — king to d6
- 33. Rfe1 — rook to e1
- Re2 — rook to e2
- 34. Rxd3+ — rook to d3 (capture) with check
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Win the pinned piece
The pinned piece cannot run — attack it again and win it.
A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.
About this position
These pieces come from starting position #429.
SP-429 · BastionGuard — King shifted to c or f, knights kept clear of the edges — 168 positions in all.
The king starts on f1, the rooks on a1 and h1, the queen on c1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 728.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 100 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 50, 400 000 000 nodes).
In 50 self-play games White scored 50.0% (95% CI 36.6–63.4%).
Explore position #429Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-429
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