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Mate in 2: queen to b1 (e4)

Shuffle Rating 978Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 978 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen d6, rook h1, bishop e2 d4, knight c7, pawn a2 b2 f2 g2 h2.

Black: king f6, queen e4, rook h8, bishop e6, knight g8, pawn e5 a6 b7 f7 g7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

White are ahead by 2 points of material (28 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on f6.

It is Black to move on move 19, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): c, d — natural highways for the rooks and queen.

White hold the bishop pair, an edge in open lines. The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19... Qb1+ 20. Bd1 Qxd1#

Why it works

  • Great move! queen to b1 keeps the pressure (#1).
  • Well found: queen to d1 (#).
  • The line ends in a forced mate in 2.
  • If instead Bd1, then Qxd1# and it is mate.

Move by move

  • 19… Qb1+ — queen to b1 with check
  • 20. Bd1 — bishop to d1
  • Qxd1# — queen to d1 (capture) and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 006

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