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Skewer: rook to h3 (h4)

Shuffle Rating 1606Theme: Skewer: a valuable piece is forced to move, exposing the one behind it.
White to move — find the best continuation

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The tactical motive

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 1606 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook h4.

Black: king e3, rook a3, pawn f4 d5.

2 white and 4 black pieces are on the board; the puzzle position arises after move 52.

The position in numbers

Black are ahead by 2 points of material (5 against 7; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on e3.

It is White to move on move 52, with 14 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 0 pawns, Black 2. Files fully open (no pawns of either colour): a, b, c, e, g, h — natural highways for the rooks and queen. Half-open for White: d, f.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

52. Rh3+ Ke2 53. Rxa3 d4 54. Ra2+

Why it works

  • Great move! rook to h3 keeps the pressure (+5.0).
  • Well found: rook to a3 (+5.0).
  • Strong! rook to a2 is the sharp choice (+4.5).
  • You win a piece — the rook.
  • If instead Ke2, then Rxa3 and you win the rook.

Move by move

  • 52. Rh3+ — rook to h3 with check
  • Ke2 — king to e2
  • 53. Rxa3 — rook to a3 (capture)
  • d4 — pawn to d4
  • 54. Ra2+ — rook to a2 with check

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Rook endgame

The most common endgame — activity decides everything.

The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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