♚Open in the app

Mate in 2: rook to h2 (h8)

Shuffle Rating 1278Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

Solve in the app

The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1278 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen c4, rook c1 f1, pawn a2 g2 h2 f4 e5.

Black: king e7, queen e3, rook d8 h8, pawn e6 g6 f7.

9 white and 7 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 2 points of material (24 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on e7.

It is Black to move on move 27, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, c, d — natural highways for the rooks and queen. Half-open for Black: a, h.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27... Rxh2+ 28. Kxh2 Rh8#

Why it works

  • Great move! rook to h2 keeps the pressure (#1).
  • Well found: rook to h8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kxh2, then Rh8# and it is mate.

Move by move

  • 27… Rxh2+ — rook to h2 (capture) with check
  • 28. Kxh2 — king to h2 (capture)
  • Rh8# — rook to h8 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 009

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: