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Skewer: bishop to g5

li-02QUU
Shuffle Rating 767Theme: Skewer: a valuable piece is forced to move, exposing the one behind it.
Black to move — find the best continuation

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The tactical motive

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 767 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

Black to move — find the best continuation

How to recognize this tactic

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e3, bishop c1, pawn h2 g3 a4 d4 e4 e5.

Black: king e8, bishop e7, pawn a6 b6 f7 g7 h7.

8 white and 7 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 1 points of material (9 against 8; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on e3, the black king on e8.

It is Black to move on move 28, with 20 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for Black: d, e.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28... Bg5+ 29. Ke2 Bxc1

Why it works

  • Great move! bishop to g5 keeps the pressure (+4.5).
  • Well found: bishop to c1 (+4.6).
  • You win a piece — the bishop.
  • If instead Ke2, then Bxc1 and you win the bishop.

Move by move

  • 28… Bg5+ — bishop to g5 with check
  • 29. Ke2 — king to e2
  • Bxc1 — bishop to c1 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Minor-piece endgame

Bishops and knights duel — geometry decides.

A minor-piece endgame leaves only bishops and knights with pawns, and geometry decides. The bishop loves an open board and play on both wings; the knight loves fixed pawns and outpost squares. Check which color squares the pawns stand on and where the knight can actually reach in time. Practical tip: against a knight, spread the play across both flanks — short legs cannot cover everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 001

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