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Fork: bishop to f2

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Shuffle Rating 1057Theme: Deflection: force the defender to abandon its post.
Black to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Fork: one piece attacks two targets at once — they can't both be saved.

Difficulty 1057 ShuffleRating — club-player level.

Black to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A fork is one piece attacking two targets at once. Look for a knight, pawn or queen move that lands where it hits the king (or a bigger piece) and a second undefended unit on the same turn — the opponent can save only one.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen b3, rook e1 f1, bishop d5, pawn a2 b2 f2 g2 g3 c4.

Black: king g8, queen e5, rook f7 f8, bishop d4, pawn c5 a6 g6 b7 g7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Material is level — 28 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is Black to move on move 26, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for Black: f.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26... Bxf2+ 27. Rxf2 Qxe1+ 28. Kh2 Qxf2

Why it works

  • Great move! bishop to f2 keeps the pressure (+5.9).
  • Well found: queen to e1 (+6.1).
  • Strong! queen to f2 is the sharp choice (+6.1).
  • You win a piece — the rook.
  • If instead Rxf2, then Qxe1+ and you win the rook.

Move by move

  • 26… Bxf2+ — bishop to f2 (capture) with check
  • 27. Rxf2 — rook to f2 (capture)
  • Qxe1+ — queen to e1 (capture) with check
  • 28. Kh2 — king to h2
  • Qxf2 — queen to f2 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 006

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