Pin: queen to f6 (f3)
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The tactical motive
Pin: a piece can't move without exposing something more valuable behind it.
Difficulty 1988 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f3, rook d1 g4, pawn f2 g2 b4 h4.
Black: king g8, queen b6, rook a2 f8, pawn e6 h6 c7 f7 g7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 1 points of material (23 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 24, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): a, d — natural highways for the rooks and queen. Half-open for White: c, e.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qf6 Qxf2+ 25. Qxf2 Rxf2 26. Kxf2
Why it works
- Great move! queen to f6 keeps the pressure (+5.0).
- Well found: queen to f2 (+5.0).
- Strong! king to f2 is the sharp choice (+5.1).
- You win a piece — the queen.
- If instead Qxf2+, then Qxf2 and you win the queen.
Move by move
- 24. Qf6 — queen to f6
- Qxf2+ — queen to f2 (capture) with check
- 25. Qxf2 — queen to f2 (capture)
- Rxf2 — rook to f2 (capture)
- 26. Kxf2 — king to f2 (capture)
Types in this puzzle
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Provenance
Derived from the Lichess puzzle database (CC0).
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 014
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