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Mate in 1: rook to h7 (b7)

Shuffle Rating 1018Theme: Mate in 1: find the move after which the enemy king has no escape.
White to move — find the best continuation

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The tactical motive

Mate in 1: find the move after which the enemy king has no escape.

Difficulty 1018 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

A mate in one hides among forcing checks. Run through every check you can give: does it cover all the king's escape squares, is the checking piece safe or supported, and can nothing block or capture it? If yes, that is the mate.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, rook e1 b7, knight f6, pawn g2 h3.

Black: king h8, queen d2, rook a8, knight e5, pawn d4 c6 a7 h7.

6 white and 8 black pieces are on the board; the puzzle position arises after move 33.

The position in numbers

Black are ahead by 6 points of material (15 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on h8.

It is White to move on move 33, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): b, e, f — natural highways for the rooks and queen. Half-open for White: a, c, d.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

33. Rxh7#

Why it works

  • Great move! rook to h7 keeps the pressure (#).
  • The line ends in a forced mate in 1.

Move by move

  • 33. Rxh7# — rook to h7 (capture) and it is checkmate

Types in this puzzle

Arabian mate

Rook and knight — the oldest mate: the rook strikes next to the cornered king.

The Arabian mate is the oldest named pattern: the king is driven into the corner and the rook mates right next to it, guarded by a knight. The geometry is exact: king on h8, rook striking from h7, knight on f6 both protecting the rook and covering g8. The knight is irreplaceable — only it can guard the rook at point-blank range and hold the escape square at once. Look for the pattern when your knight is anchored two steps from the enemy corner.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate in 1

Checkmate in a single move — find it.

Mate in one: the combination is over, only the final precise shot remains. The method is simple — list every check you have and test the three escapes against each: king moves, blocks, and capturing the checker. If none of them works, it is mate. The classic blunder is falling in love with the first check you see and missing the one escape hatch.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 006

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