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Discovered attack: bishop to e8 (g6)

Shuffle Rating 2112Theme: Discovered attack: one piece steps aside, unleashing another's attack.
White to move — find the best continuation

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The tactical motive

Discovered attack: one piece steps aside, unleashing another's attack.

Difficulty 2112 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen g4, rook c1 f1, bishop g6, pawn f2 g2 a3 g3 e5.

Black: king g8, queen e7, rook c8 f8, bishop b6, knight b2, pawn b5 a6 e6 d7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 3 points of material (27 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 23, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: b, d, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Be8+ Qg7 24. Qxg7+ Kxg7 25. Rxc8

Why it works

  • Brilliant! The bishop on e8 is a sacrifice that works — you stand better (+2.5).
  • A brilliant blow: queen to g7, and you stand better (+2.4).
  • Strong! rook to c8 is the sharp choice (+2.7).
  • You win a piece — the queen.
  • If instead Qg7, then Qxg7+ and you win the queen.

Move by move

  • 23. Be8+ — bishop to e8 with check
  • Qg7 — queen to g7
  • 24. Qxg7+ — queen to g7 (capture) with check
  • Kxg7 — king to g7 (capture)
  • 25. Rxc8 — rook to c8 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Simplification

Trade the heavy pieces and steer into a won endgame.

Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 015

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