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Skewer: rook to h7

li-04xSr
Shuffle Rating 907Theme: Deflection: force the defender to abandon its post.
White to move — find the best continuation

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The tactical motive

Deflection: force the defender to abandon its post.

Skewer: a valuable piece is forced to move, exposing the one behind it.

Difficulty 907 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

Deflection drags a defender away from its duty. Identify the enemy piece that guards a key square or mate, then force it to move — with a check, a capture or a threat it must answer — and strike where it no longer defends.

A skewer is a pin reversed — the valuable piece stands in front and, when it moves, the piece behind falls. Line your rook, bishop or queen up against the king or queen and win whatever is hiding behind it.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d5, rook h1.

Black: king e7, rook e6.

2 white and 2 black pieces are on the board; the puzzle position arises after move 65.

The position in numbers

Material is level — 5 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on d5, the black king on e7.

It is White to move on move 65, with 17 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 0 pawns, Black 0. Files fully open (no pawns of either colour): a, b, c, d, e, f, g, h — natural highways for the rooks and queen.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

65. Rh7+ Kf6 66. Rh6+ Kg5 67. Rxe6

Why it works

  • Great move! rook to h7 keeps the pressure (#16).
  • Well found: rook to h6 (#13).
  • Strong! rook to e6 is the sharp choice (#12).
  • You win a piece — the rook.
  • If instead Kf6, then Rh6+ and you stay on top.

Move by move

  • 65. Rh7+ — rook to h7 with check
  • Kf6 — king to f6
  • 66. Rh6+ — rook to h6 with check
  • Kg5 — king to g5
  • 67. Rxe6 — rook to e6 (capture)

Types in this puzzle

Skewer

A line attack forces the valuable piece to move, exposing the one behind it.

A skewer is a pin turned inside out: the valuable piece stands in front and something cheaper hides behind it. The big piece must step aside, and you collect the one that was sheltering in its shadow. Scan for the enemy king or queen sharing a file, rank or diagonal with another enemy piece. The deadliest version comes with check — the king moves, the rook behind it dies.

Rook endgame

The most common endgame — activity decides everything.

The rook endgame is the most common of all: rooks and pawns on the board. Its first law is activity — a rook behind a passed pawn beats a rook passively babysitting one. The sign of a correct plan is that your rook is attacking something, not guarding something. The typical error is locking your rook into defense: it is often better to give up a pawn and keep your rook and king active.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 004

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