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Mate in 3: queen to f7 (c4)

Shuffle Rating 1558Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1558 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen c4, rook e1 f1, knight a3, pawn a2 b2 g2 h2.

Black: king g8, queen g5, rook a8 f8, bishop c8, pawn d4 c5 a6 b7 f7 g7 h7.

9 white and 12 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 3 points of material (26 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 19, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 7. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c, d, f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Qxf7+ Rxf7 20. Re8+ Rf8 21. Rfxf8#

Why it works

  • Great move! queen to f7 keeps the pressure (#2).
  • Well found: rook to e8 (#1).
  • Precise: rook to f8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Rxf7, then Re8+ and you stay on top.

Move by move

  • 19. Qxf7+ — queen to f7 (capture) with check
  • Rxf7 — rook to f7 (capture)
  • 20. Re8+ — rook to e8 with check
  • Rf8 — rook to f8
  • 21. Rfxf8# — rook to f8 (capture) and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 011

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