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Discovered attack: bishop to f7 (d5)

Shuffle Rating 836Theme: Discovered attack: one piece steps aside, unleashing another's attack.
White to move — find the best continuation

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The tactical motive

Discovered attack: one piece steps aside, unleashing another's attack.

Difficulty 836 ShuffleRating — for beginners taking their first steps in Chess960 tactics.

White to move — find the best continuation

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, rook d1 d3, bishop d5, pawn f2 g2 b3 h3 c4.

Black: king g8, rook d8 f8, bishop b2, pawn c5 b6 h6 a7 f7 g7.

9 white and 10 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 1 points of material (18 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 26, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: a.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Bxf7+ Kxf7 27. Rxd8

Why it works

  • Great move! bishop to f7 keeps the pressure (+4.3).
  • Well found: rook to d8 (+4.8).
  • You win a piece — the rook.
  • If instead Kxf7, then Rxd8 and you win the rook.

Move by move

  • 26. Bxf7+ — bishop to f7 (capture) with check
  • Kxf7 — king to f7 (capture)
  • 27. Rxd8 — rook to d8 (capture)

Types in this puzzle

Win the pinned piece

The pinned piece cannot run — attack it again and win it.

A pinned piece cannot flee, which means you can win it outright by attacking it one more time. Count attackers against defenders: if you outnumber them, the piece is yours. The best extra attacker is a pawn, since it costs less than anything it might capture. Do not rush the capture — build up the pressure first, then harvest.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Discovered attack

A piece steps aside and opens a second attack from the piece behind it.

A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 004

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