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Mate in 2: knight to d7 (e5·4)

Shuffle Rating 2206Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 2206 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h7, rook e1, bishop c2, knight e5, pawn a2 b2 f2 g2 h3 d4.

Black: king f8, queen d6, rook a8 d8, bishop d5 a7, knight g3, pawn a6 b7 c7 f7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 26.

The position in numbers

Black are ahead by 6 points of material (26 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on f8.

It is White to move on move 26, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: c.

Black hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

26. Nd7+ Rxd7 27. Qh8#

Why it works

  • Great move! knight to d7 keeps the pressure (#1).
  • Well found: queen to h8 (#).
  • The line ends in a forced mate in 2.
  • If instead Rxd7, then Qh8# and it is mate.

Move by move

  • 26. Nd7+ — knight to d7 with check
  • Rxd7 — rook to d7 (capture)
  • 27. Qh8# — queen to h8 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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