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Pin: pawn to f7

li-09Ze0
Shuffle Rating 1863Theme: Pin: a piece can't move without exposing something more valuable behind it.
White to move — find the best continuation

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The tactical motive

Pin: a piece can't move without exposing something more valuable behind it.

Difficulty 1863 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

A pin freezes a piece in front of a more valuable one behind it. Scan the ranks, files and diagonals your bishop, rook or queen controls: if an enemy piece cannot move without exposing its king or queen, it is pinned and can be piled on or bypassed.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, rook d7, knight d4, pawn e2 h3 f6.

Black: king g8, rook d2, bishop f8, pawn e4 c6 h7.

6 white and 6 black pieces are on the board; the puzzle position arises after move 40.

The position in numbers

Material is level — 11 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on h2, the black king on g8.

It is White to move on move 40, with 23 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 3. Files fully open (no pawns of either colour): a, b, d, g — natural highways for the rooks and queen. Half-open for White: c.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

40. f7+ Kh8 41. Rd8 Rxd4 42. Rxd4

Why it works

  • Great move! pawn to f7 keeps the pressure (+3.8).
  • Well found: rook to d8 (+4.5).
  • Strong! rook to d4 is the sharp choice (+4.5).
  • You reach a winning position (+4.5).
  • If instead Kh8, then Rd8 and you stay on top.

Move by move

  • 40. f7+ — pawn to f7 with check
  • Kh8 — king to h8
  • 41. Rd8 — rook to d8
  • Rxd4 — rook to d4 (capture)
  • 42. Rxd4 — rook to d4 (capture)

Types in this puzzle

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

Breakthrough

A pawn sacrifice tears the chain open and lets a passer through.

A breakthrough is a pawn sacrifice that rips the opponent's chain open and creates an unstoppable passer. Look for it where the pawns are locked against each other: often two pawns are given up so the third one slips through. Check the square rule — can the enemy king catch the new passer? If not, sacrifice with confidence; the classic error is breaking through while his king stands right there eating everything.

Provenance

Derived from the Lichess puzzle database (CC0).

Verified by Stockfish at depth 20+.

Solution forcedness confirmed (verified).

Pack 014

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