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Win the hanging king on g7 (f8)

Shuffle Rating 1896Theme: Hanging piece: your opponent left a piece undefended — take it.
Black to move — find the best continuation

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The tactical motive

Hanging piece: your opponent left a piece undefended — take it.

Difficulty 1896 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

How to recognize this tactic

A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen c2, rook d1 g7, bishop h7, knight f3, pawn a2 f2 b3 c3 h3 d4.

Black: king f8, queen e7, rook a8 e8, knight a7 d7, pawn a3 b5 d5 c7 f7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 1 points of material (31 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on f8.

It is Black to move on move 21, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): e, g — natural highways for the rooks and queen. Half-open for Black: h.

The Black king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21... Kxg7 22. Rg1+ Kh8

Why it works

  • Great move! king to g7 keeps the pressure (+1.6).
  • Well found: king to h8 (+2.1).
  • You win a piece — the rook.
  • If instead Rg1+, then Kh8 and you win the rook.

Move by move

  • 21… Kxg7 — king to g7 (capture)
  • 22. Rg1+ — rook to g1 with check
  • Kh8 — king to h8

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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