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Mate in 2: rook to f5 (f2)

Shuffle Rating 1965Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
White to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1965 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

Position on the board

White: king g2, rook f1 f2, knight e5, pawn a2 b2 c3 g4.

Black: king g5, rook d3 d7, bishop h4, pawn c5 f5 e6 h6 a7.

8 white and 9 black pieces are on the board; the puzzle position arises after move 31.

Solution & explanation

Main line

31. Rxf5+ exf5 32. Rxf5#

Why it works

  • Great move! rook to f5 keeps the pressure (#1).
  • Well found: rook to f5 (#).
  • The line ends in a forced mate in 2.
  • If instead exf5, then Rxf5# and it is mate.

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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