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Mate in 2: queen to e1 (f1)

Shuffle Rating 1956Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1956 ShuffleRating — for advanced tacticians.

Black to move — find the best continuation

Position on the board

White: king e3, queen d7, rook b7, bishop b3, pawn c2 g2 h2 f3.

Black: king h8, queen f1, rook c8, pawn e5 a6 f6 g6 h7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 41.

Solution & explanation

Main line

41... Qe1+ 42. Kd3 Rc3#

Why it works

  • Great move! queen to e1 keeps the pressure (#1).
  • Well found: rook to c3 (#).
  • The line ends in a forced mate in 2.
  • If instead Kd3, then Rc3# and it is mate.

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Mate defense

Mate is threatened — parry it and stay on top.

Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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