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Mate in 2: queen to h2 (d6·2)

Shuffle Rating 2035Theme: Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Black to move — find the best continuation

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The tactical motive

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 2035 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, queen d1, rook a1 f1, knight e2 e4, pawn a2 b2 f2 e3 h3 d4 g4.

Black: king g8, queen d6, rook a8 e8, knight f3, pawn d5 c6 h6 a7 b7 f7 g7.

13 white and 12 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 3 points of material (32 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is Black to move on move 21, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for Black: e.

The Black king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21... Qh2+ 22. Kxf3 dxe4#

Why it works

  • Great move! queen to h2 keeps the pressure (#1).
  • Well found: pawn to e4 (#).
  • The line ends in a forced mate in 2.
  • If instead Kxf3, then dxe4# and it is mate.

Move by move

  • 21… Qh2+ — queen to h2 with check
  • 22. Kxf3 — king to f3 (capture)
  • dxe4# — pawn to e4 (capture) and it is checkmate

Types in this puzzle

Pawn mate

The humblest soldier delivers the final blow.

The pawn mate lets the humblest soldier land the final blow. It happens to a king stuck among its own and enemy pieces: the pawn strikes diagonally from one square away and there is nowhere left to run. The sign: the squares around the king are covered or occupied, and your pawn stands one step from striking distance. Never write pawns out of your attack — their blows are the cheapest and therefore the most humiliating.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Decoy

A sacrifice lures the king or a piece onto a fatal square.

A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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