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Mate in 3: queen to d3 (d6)

Shuffle Rating 1866Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1866 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c2, queen d6, bishop c6, knight a6.

Black: king e3, queen e1, bishop c3, knight g3, pawn f4 g5.

4 white and 6 black pieces are on the board; the puzzle position arises after move 60.

The position in numbers

Black are ahead by 2 points of material (15 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c2, the black king on e3.

It is White to move on move 60, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 0 pawns, Black 2. Files fully open (no pawns of either colour): a, b, c, d, e, h — natural highways for the rooks and queen. Half-open for White: f, g.

The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

60. Qd3+ Kf2 61. Qf3+ Kg1 62. Qg2#

Why it works

  • Great move! queen to d3 keeps the pressure (#2).
  • Well found: queen to f3 (#1).
  • Strong! queen to g2 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kf2, then Qf3+ and you stay on top.

Move by move

  • 60. Qd3+ — queen to d3 with check
  • Kf2 — king to f2
  • 61. Qf3+ — queen to f3 with check
  • Kg1 — king to g1
  • 62. Qg2# — queen to g2 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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