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Mate in 3: queen to g7 (c3·3)

Shuffle Rating 1871Theme: Mate in 3: a forced sequence that ends in checkmate.
White to move — find the best continuation

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The tactical motive

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1871 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, queen c3, knight h5, pawn g2 a3 g3 b4 c4 f4.

Black: king h6, rook d1 d8, knight c6, pawn a6 e6 g6 b7 f7.

9 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

Material is level — 18 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on f2, the black king on h6.

It is White to move on move 30, with 25 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d, h — natural highways for the rooks and queen. Half-open for White: e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Qg7+ Kxh5 31. Qh7+ Kg4 32. Qh3#

Why it works

  • Great move! queen to g7 keeps the pressure (#2).
  • Well found: queen to h7 (#1).
  • Strong! queen to h3 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxh5, then Qh7+ and you stay on top.

Move by move

  • 30. Qg7+ — queen to g7 with check
  • Kxh5 — king to h5 (capture)
  • 31. Qh7+ — queen to h7 with check
  • Kg4 — king to g4
  • 32. Qh3# — queen to h3 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Queen endgame

Queens on an open board — precision above all.

Queen endgames are treacherous: the queen reaches everywhere, and one slip turns a win into perpetual check. The signs are few pawns, exposed kings, and checks hanging in the air. Tuck your king away early, and use your own checks to bring the queen closer or push your passer with tempo. The typical mistake is grabbing pawns while leaving your king exposed to endless checks.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 014

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