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Win the hanging queen on d1 (g4·2)

Shuffle Rating 2114Theme: Hanging piece: your opponent left a piece undefended — take it.
Black to move — find the best continuation

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The tactical motive

Hanging piece: your opponent left a piece undefended — take it.

Difficulty 2114 ShuffleRating — expert level — few solve it at first try.

Black to move — find the best continuation

How to recognize this tactic

A hanging piece is one that is attacked and not defended, or defended too few times. Count attackers against defenders on each enemy unit; where attackers win, take it — often with an in-between move or a check to gain the extra tempo.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen f6, rook d1, bishop b2 d5, knight b5, pawn f2 h2 e3 g3 a4 c4.

Black: king h8, queen g4, rook d8, bishop a6 b6, pawn a5 c5 b7 g7 h7.

12 white and 10 black pieces are on the board; the puzzle position arises after move 28.

The position in numbers

White are ahead by 4 points of material (29 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h8.

It is Black to move on move 28, with 32 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for Black: e, f.

The Black king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

28... Qxd1+ 29. Kg2 Qxd5+ 30. cxd5 gxf6

Why it works

  • Great move! queen to d1 keeps the pressure (+4.1).
  • Well found: queen to d5 (+4.2).
  • Precise: pawn to f6 is the top choice (+4.1).
  • You win a piece — the queen.
  • If instead Kg2, then Qxd5+ and you win the rook.

Move by move

  • 28… Qxd1+ — queen to d1 (capture) with check
  • 29. Kg2 — king to g2
  • Qxd5+ — queen to d5 (capture) with check
  • 30. cxd5 — pawn to d5 (capture)
  • gxf6 — pawn to f6 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Provenance

Derived from the Lichess puzzle database (CC0).

Pack 015

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