Winning blow: bishop to e3 (f4)
sf-t-0164naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Winning tactic: there is a move that gains a decisive advantage — find it.
Chess960 twist: use the unusual starting setup of the pieces.
Difficulty 970 ShuffleRating — for beginners taking their first steps in Chess960 tactics.
White to move — find the best continuation
How to recognize this tactic
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen d2, rook b1 f1, bishop h1 f4, knight c2 g3, pawn a2 b2 h2 c3 e4 g4 c5 g5.
Black: king g8, queen d8, rook b8 f8, bishop b7 h8, knight c7 e7, pawn b5 d5 e5 a7 f7 h7.
16 white and 14 black pieces are on the board; the puzzle position arises after move 13.
The position in numbers
White are ahead by 2 points of material (39 against 37; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 13, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: d, f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
13. Be3 b4 14. Nxb4 d4 15. cxd4
Why it works
- Great move! bishop to e3 keeps the pressure (+3.5).
- Spot on — knight to b4 (+3.6).
- Precise: pawn to d4 is the top choice (+3.6).
- You reach a winning position (+3.6).
- If instead a5, then a3 and you stay on top.
Move by move
- 13. Be3 — bishop to e3
Types in this puzzle
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
Development punish
Half the army still asleep — the attack breaks through.
Punishing lazy development: half of your opponent's army is asleep on its starting squares, which means you outnumber him where the fight is. Count not the pieces on the board but the pieces in play — if five or more of his pieces have never moved, look for a forcing attack. The sign is a development lead plus open lines toward his king. Strike immediately: give him two quiet moves and the advantage evaporates.
Provenance
Mined from the project's engine self-play games.
Verified by Stockfish at depth 20+.
Solution forcedness confirmed (verified).
Pack 006
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