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闪击:马到e3

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Shuffle Rating 1620主题: 闪击:一子闪开,另一子的攻击随之而来。
题型闪将
黑方走棋——找出最佳续着

在应用中求解

战术主题

闪击:一子闪开,另一子的攻击随之而来。

难度1620 ShuffleRating——适合进阶战术爱好者。

黑方走棋——找出最佳续着

How to recognize this tactic

A discovered attack fires when one piece steps aside and unmasks the piece behind it. Look for your own units that block a rook, bishop or queen: moving the front piece — ideally with a threat of its own — springs two attacks in one move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

棋盘上的局面

白方:王 g1, 后 e2, 车 a3, 兵 f2 g2 h2 c5。

黑方:王 g8, 车 d1 f7, 马 f1, 兵 a5 b7 c7 g7 h7。

棋盘上有7枚白棋和9枚黑棋;该题局面出现在第24回合之后。

The position in numbers

Material is level — 18 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on g1, the black king on g8.

It is Black to move on move 24, with 33 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for Black: f.

The Black king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

解答与讲解

主要变着

24... Ne3+ 25. Qxd1 Nxd1

为何奏效

  • 好棋!马到e3保持压力(+5.1)。
  • 好棋!马到d1保持压力(+5.0)。
  • 你赢得一子——后。
  • 若改走Qxd1,则Nxd1,你赢得后。

Move by move

  • 24… Ne3+ — 马 to e3 with check
  • 25. Qxd1 — 后 to d1 (capture)
  • Nxd1 — 马 to d1 (capture)

本题的题型

闪将

移动的子闪出将军——它自己趁机可以随便吃子。

闪将:棋子走开,露出身后远程棋子的将军。在国王忙于应将的时候,刚才移动的棋子可以为所欲为、毫发无损——哪怕顺手吃掉皇后。寻找与敌王同线的己方远程棋子,且两者之间恰好隔着一枚你的棋子。规则很简单:在所有可选的闪开方式中,挑那个能吃到或攻击到最贵目标的。

来源

源自 Lichess 题库(CC0)。

经 Stockfish 深度 20+ 验证。

解法强制性已确认(verified)。

题包 012

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