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Day 484: Corner mate

Lesson of the day

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Warm-up

1. Winning blow: bishop to c4 (b3)Shuffle Rating 1010Analysis
White to move — find the best continuation
2. Winning blow: rook to c3 (c1·2)Shuffle Rating 1010Analysis
White to move — find the best continuation
3. Winning blow: rook to f7 (g7·3)Shuffle Rating 1010Analysis
White to move — find the best continuation
4. Winning blow: queen to c6 (e4·2)Shuffle Rating 1010Analysis
White to move — find the best continuation
5. Winning blow: queen to f8 (a8·2)Shuffle Rating 1010Analysis
White to move — find the best continuation
6. Winning blow: bishop to a5 (d2·2)Shuffle Rating 1010Analysis
White to move — find the best continuation
7. Winning blow: queen to h2 (h6)Shuffle Rating 1010Analysis
White to move — find the best continuation
8. Winning blow: queen to h7 (h3)Shuffle Rating 1010Analysis
White to move — find the best continuation
9. Winning blow: queen to g6 (h6·2)Shuffle Rating 1010Analysis
White to move — find the best continuation
10. Winning blow: queen to e7 (e2·2)Shuffle Rating 1010Analysis
White to move — find the best continuation

Core set

11. Mate in 2: queen to b6 (c5)Shuffle Rating 1320Analysis
White to move — find the best continuation
12. Mate in 2: rook to a6 (c6)Shuffle Rating 1320Analysis
White to move — find the best continuation
13. Mate in 2: queen to g6 (b1)Shuffle Rating 1320Analysis
White to move — find the best continuation
14. Mate in 2: queen to g8 (g6·4)Shuffle Rating 1320Analysis
White to move — find the best continuation
15. Mate in 2: rook to f7 (f6)Shuffle Rating 1320Analysis
White to move — find the best continuation
16. Discovered attack: rook to e1Shuffle Rating 1308Analysis
White to move — find the best continuation
17. Pin: knight to b3Shuffle Rating 1227Analysis
Black to move — find the best continuation
18. Winning blow: knight to b6 (c8)Shuffle Rating 1200Analysis
White to move — find the best continuation
19. Mate in 1: rook to c1 (c2)Shuffle Rating 1220Analysis
Black to move — find the best continuation
20. Winning blow: bishop to a7 (e3·3)Shuffle Rating 1290Analysis
White to move — find the best continuation
21. Winning blow: pawn to e5 (f4·20)Shuffle Rating 1200Analysis
White to move — find the best continuation
22. Attack on the uncastled king: bishop to c5 (f2·7)Shuffle Rating 1220Analysis
White to move — find the best continuation
23. Mate in 1: rook to h4 (h3)Shuffle Rating 1229Analysis
White to move — find the best continuation
24. Winning blow: bishop to f3 (d1)Shuffle Rating 1250Analysis
White to move — find the best continuation
25. Attack on the uncastled king: bishop to d7 (g4·5)Shuffle Rating 1290Analysis
White to move — find the best continuation

Challenge

26. Mate in 2: queen to f5 (b5·2)Shuffle Rating 1440Analysis
White to move — find the best continuation
27. Mate in 2: pawn to h4Shuffle Rating 1353Analysis
Black to move — find the best continuation
28. Mate in 2: queen to a8 (e4·2)Shuffle Rating 1440Analysis
White to move — find the best continuation

Review

29. Winning blow: pawn to a6 (a5)Shuffle Rating 1390Analysis
White to move — find the best continuation
30. Winning blow: queen to f6 (g5)Shuffle Rating 1200Analysis
White to move — find the best continuation

Day complete — every puzzle solved. See you tomorrow!

Day 485 →