Winning blow: pawn to h7 (g6·3)
c9-09220naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1060 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, rook h1, knight f7, pawn c2 h2 g3 g6.
Black: king c8, rook e8, knight h3 c6, pawn a6 b7 c7 h7.
7 white and 8 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 3 points of material (12 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c8.
It is White to move on move 26, with 19 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen. Half-open for White: a, b.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. gxh7 Ne5 27. h8=R Rxh8 28. Nxh8
Why it works
- Great move! pawn to h7 keeps the pressure (+3.5).
- pawn to h8 develops smoothly.
- Strong! knight to h8 is the sharp choice (+3.8).
- You win a piece — the rook.
- If instead Ne5, then h8=R and you win the pawn.
Move by move
- 26. gxh7 — pawn to h7 (capture)
- Ne5 — knight to e5
- 27. h8=R — pawn to h8
- Rxh8 — rook to h8 (capture)
- 28. Nxh8 — knight to h8 (capture)
Types in this puzzle
Underpromotion
Promoting to a knight or rook — not a queen — is the only way to win.
Underpromotion means choosing a knight, rook or bishop instead of a queen — and winning precisely because of it. The usual hero is the knight, which delivers a check or a fork from the promotion square in a way no queen can. A rook is chosen when a fresh queen would produce stalemate. When your pawn reaches the last rank, never promote on autopilot — first ask what the knight can do.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Breakthrough
A pawn sacrifice tears the chain open and lets a passer through.
A breakthrough is a pawn sacrifice that rips the opponent's chain open and creates an unstoppable passer. Look for it where the pawns are locked against each other: often two pawns are given up so the third one slips through. Check the square rule — can the enemy king catch the new passer? If not, sacrifice with confidence; the classic error is breaking through while his king stands right there eating everything.
About this position
These pieces come from starting position #78.
SP-78 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on c1 and h1, the queen on e1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
The second rank carries 2 pawns with no defender at all: a2, b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 884.
The engine's main line opens with f3.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #78Provenance
Mined from the project's engine self-play games.
Pack 006 · SP-78
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