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Chess960 tactic on g7 (g4·2)

Shuffle Rating 2400Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate: a forcing sequence that ends the game — the king has no escape.

Mate in 4: a forced checkmate in four moves — every reply is covered.

Difficulty 2400 ShuffleRating — expert level — few solve it at first try.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.

A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, queen g4, rook d1 g1, bishop f2, knight d3 d5, pawn a2 d2 b3 c3 h4.

Black: king f7, queen d8, rook e7, bishop b8, knight b5 c8, pawn c5 e5 b6 d6 a7 g7.

12 white and 12 black pieces are on the board; the puzzle position arises after move 27.

The position in numbers

White are ahead by 4 points of material (33 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on f7.

It is White to move on move 27, with 56 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: e, g.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

27. Qxg7+ Ke6 28. Qg4+ Kxd5 29. Nb4+ cxb4 30. Qc4#

Why it works

  • Great move! queen to g7 keeps the pressure (#3).
  • Well found: queen to g4 (#2).
  • Strong! knight to b4 is the sharp choice (#1).
  • Great move! queen to c4 keeps the pressure (#).
  • The line ends in a forced mate in 4.
  • If instead Ke6, then Qg4+ and you stay on top.

Move by move

  • 27. Qxg7+ — queen to g7 (capture) with check
  • Ke6 — king to e6
  • 28. Qg4+ — queen to g4 with check
  • Kxd5 — king to d5 (capture)
  • 29. Nb4+ — knight to b4 with check
  • cxb4 — pawn to b4 (capture)
  • 30. Qc4# — queen to c4 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 4+

A long forced mating combination.

Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #44.

SP-44 · BastionScout — The king starts one file off-centre, on c or f, and a knight begins in a corner.

The king starts on f1, the rooks on e1 and h1, the queen on d1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the BastionScout family; read right to left it becomes position 924.

The engine's main line opens with f3.

Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +9 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #44

Provenance

Mined from the project's engine self-play games.

Pack 015 · SP-44

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