Attack on the uncastled king: pawn to b7 (c6·12)
c9-10328naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate: a forcing sequence that ends the game — the king has no escape.
Mate in 4: a forced checkmate in four moves — every reply is covered.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 2400 ShuffleRating — expert level — few solve it at first try.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This is a forced mating attack. Start from the enemy king: which of its squares are already covered, and which move takes away the rest while keeping the king in check? Forcing moves — checks and captures — are what turn an attack into mate.
A mate in four is a longer forced net: each of your moves is a check or an irresistible threat, and the king is driven step by step to a square where it is finally trapped. Verify that the defender has exactly one reply at every branch.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen c1, rook a1, bishop f2 b5, knight d3 e4, pawn b2 h2 f3 a5 c6.
Black: king b8, rook a8, bishop g6 f8, knight g4 f6, pawn e5 a7 b7 g7 h7.
12 white and 11 black pieces are on the board; the puzzle position arises after move 17.
The position in numbers
White are ahead by 9 points of material (31 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on b8.
It is White to move on move 17, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: e, g.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
17. cxb7 Bc5 18. Qxc5 Kxb7 19. Ba6+ Kxa6 20. Qc6#
Why it works
- Best move. pawn to b7 is exactly what the engine plays (#3).
- Spot on — queen to c5 (#2).
- Precise: bishop to a6 is the top choice (#1).
- Best move. queen to c6 is exactly what the engine plays (#).
- The line ends in a forced mate in 4.
- If instead Bc5, then Qxc5 and you win the bishop.
Move by move
- 17. cxb7 — pawn to b7 (capture)
- Bc5 — bishop to c5
- 18. Qxc5 — queen to c5 (capture)
- Kxb7 — king to b7 (capture)
- 19. Ba6+ — bishop to a6 with check
- Kxa6 — king to a6 (capture)
- 20. Qc6# — queen to c6 and it is checkmate
Types in this puzzle
Mate in 4+
A long forced mating combination.
Mate in four or longer is a marathon of forcing moves where the grip must never loosen. The tools are the same: checks, double threats and sacrifices that deny the opponent a single free tempo. Do not juggle the whole tree at once — walk the main line all the way to mate first, then verify the side branches. If somewhere the defender finds one quiet move that holds, your very first move was wrong.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #910.
SP-910 · RampartScout — A knight in the corner and the king out on the wing (b/g); like every family, it is closed under mirror twins.
The king starts on b1, the rooks on a1 and d1, the queen on c1.
From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the RampartScout family; read right to left it becomes position 52.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 47 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +27 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #910Provenance
Mined from the project's engine self-play games.
Pack 015 · SP-910
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